04 / REVIEW & REVISE Learn by doing

Point out a mistake in a voiceover
without typing a timecode.

Tell a sound engineer which line of a voiceover is wrong, without writing timestamps by hand.

VIDEO GUIDE2 min 07 sec3 min readPrefer to read?

By the end, you’ll have an audio comment tied to a moment in the file, with a marker on the timeline that your sound engineer can open and play with one click.

Before you start

  • A YetOnePro workspace with an audio file uploaded to Assets.
  • A teammate who will re-record or fix the audio, or a second browser profile to check their view.

Watch the walkthrough

English · Captions · 02:07
WRITTEN GUIDE

Point your sound engineer to one line of the voiceover.

Your team is finishing the Northstar bottle spot. The brief says the bottle keeps drinks cold for 24 hours, but the voiceover says 12. The line was recorded from an old script, and your sound engineer needs to re-record it.

You’ll play the voiceover, pause on the mistake, and leave an internal comment on the line. The comment keeps its time in the file, so your teammate opens the exact line with one click and never reads a timecode. Sign in to YetOnePro and open your workspace to follow along with any audio file in Assets.

  1. 01

    Open the voiceover and find the mistake

    Open Assets in the left sidebar and click the audio file to open it.

    Click the play button at the left end of the player controls and listen to the last lines. Click it again to pause as soon as you hear the mistake. In this example, the voice says “twelve hours,” at about eleven seconds.

  2. 02

    Go back to the start of the line

    The comment takes the time the player shows when you create it. If you leave the playhead at the end of the line, your teammate hears only its last words.

    Click the timeline at the point where the line begins — here, at seven seconds — so the comment points to the whole line.

  3. 03

    Add an internal comment

    Select the Comments tab at the top of the right sidebar. Then, in the player controls, choose Add a comment, the comment icon at the right end of the timeline.

    The comment editor shows the time it is attached to, for example 00:00:07. You don’t type a timecode.

    Choose Internal, because this note is for your sound engineer, not the client. Enter: “The voiceover says twelve hours, but the brief says twenty-four. Please re-record this line.” Click Save.

    The comment appears in the Issues list, and a marker appears on the audio timeline at seven seconds. The marker shows where the comment sits in the file.

    Internal or Client? Internal comments stay with your team. If you later share the file for review, only Client comments appear on the review link.
  4. 04

    Open the comment as the sound engineer

    When your sound engineer opens the same file, they don’t need to search for the line. In the Comments tab, they click the comment.

    The player moves to seven seconds and the thread opens with the note. Pressing the play button in the thread plays the line the comment is about, from seven seconds to the end of the line.

  5. 05

    Reply in the same thread

    When the new take is ready, reply in the open thread: type into the field under the note, for example “New take uploaded, please check,” and click Save.

    The feedback, the moment in the file and the reply now stay together in one thread.

Check the result

  • The comment shows the time you chose, for example 00:00:07.
  • A marker for the comment appears on the audio timeline.
  • Clicking the comment moves the player to that time, and the play button in the thread plays the line it is about.

If it didn’t work

The comment starts at the end of the line, not at its beginning.

Click the timeline at the start of the line before you choose Add a comment. The comment takes the player’s current time, so your teammate hears the whole line, not just its last words.

I can’t find Add a comment.

Add a comment is the comment icon in the player controls, at the right end of the timeline. If you don’t see it, ask a workspace admin to check that your role can post comments.

The client can see my note to the sound engineer.

Open the comment and check its visibility. Notes for your team must be set to Internal; only Client comments appear on a review link.